1/6/2024 0 Comments Mtg goldfish standard knights![]() Allowing you to defend non-trample creatures with literally anything you have on the field and being able to recover your defender unless your opponent pays life is one of the best win-win situations that you can find yourself in. This Card is good in standard games but in commander it becomes a true god. Definitely not a Commander to scoff at especially while only costing 3 mana This card also allows you to further the punishment with trample and haste that is prevalent in green cards and haste seen all throughout the red meta. While that in itself is a great effect it also reduces the nonspecific mana cost of creatures that you can cast making even some of the biggest cards in a deck cost next to nothing. This card gains a +1/+1 for every creature you summon. With patience you can release a powerful monster late game, being green and white, could allow you to have him ready with trample and even lifelink that will work out well in your favor even if you don't pick up the win immediately. ![]() From your first turn you have the ability to have a 4/4 land creature to attack your opponent immediately, before they can even play their first land if you go first or seriously disrupt any defenses if you go second. This Commander gives you a land to do his battling for him. This legendary creature also plays well with land cards with its landfall ability. Not necessarily a game winner on her own, she can definitely be solely responsible for many power plays. Well, this card can come to save that choice allowing you to do all of the above. Many players have found themselves in a place where they were unsure whether to use their mana to bring out more monsters, or affect the opponent’s board, or save their mana for defenses. Like the last entry this card becomes more powerful for every elf you play however unlike the last entry this card has an even better ability which allows you to tap this card to add massive bursts of mana to your pool allowing you to possibly bring out more elves enhancing this commander even more. This Legendary creature like the last entry plays well off of elf decks. While this card may not have topped tournaments, it definitely could be a solid choice for people looking to start a commander journey and can be utilized in a number of ways. Green decks are usually jam packed with elf cards and black is a great color for banishing cards to your graveyard if you choose thus setting you up nicely to devastate opponents with this 3 mana card. While the ability isn't too monumental in early game, unlike the last entry, it becomes more effective as the game plays out. The upside, however, is every time you play a land you can draw an additional card effectively giving you 3 draws every turn for no cost and no downside thus giving this card the number 15 spot.Ībomination of Llanowar is a great choice for commander as his ability was a little lackluster in Standard Magic games but in commander format can become a massive snowball of destruction. While this card isn't necessarily game-breaking, being able to utilize his ability to play an extra land card every turn is invaluable for quickly overwhelming your opponents as soon as you can summon this card and as long as you can keep drawing the right mana or have enough mana search you can take advantage of this ability but later game this ability becomes increasingly more useless. So with the options available, who do you use? Well, in this list I’ll discuss who I feel are the 15 best commanders to choose from. The Commander was any legendary creature that stood by your field in the special commander zone. On JWizards of the Coast released a new format Called commander which saw the deck size increased from 60 cards to 100 cards and 40 life instead of 20 allowing for bigger plays, more action, and endless customization. The Game was released all the way back in 1993 and has seen many changes to the format. Magic! The Gathering has taken the world by storm becoming one of the biggest card games ever. Top 15 Best Commanders in Magic! The Gathering
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